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Search results: 18 articles (Search results 1 - 18) :
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#6: Applications : VRay 1.2.5.1 for Cinema 4D (10, 11, 11.5) x32/x64 (2010) |
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| Author: vu8127905 | 20 September 2010 | Views: 3188 |
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VRay 1.2.5.1 for Cinema 4D (10, 11, 11.5) x32/x64 (2010) | 512 MB
Among modern render VRay programs are most popular. Far from exaggerating we can say that VRay is popular as much as all the other renderers mental ray, finalRender and brasil r / s together. This fact is all the more surprising and remarkable that the algorithm and the core programs were just a few people. The popularity of this program is most compelling reasons. First, VRay uses in the calculations advanced computational methods it was built solely and completely on the basis of the Monte Carlo. In this respect, perhaps, VRay can be used as a demonstration program for the Monte Carlo method. But besides that, VRay has a number of interesting innovative technology solutions, providing him an additional advantage in quality and speed of calculations. |
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#17: Applications : V-Ray 2 SP2 For 3Ds MAX 2009, 2010, 2011, 2012 (x64/x86) + SP1 for 9.0, 2008 |
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| Author: mmars | 10 May 2012 | Views: 56 |
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V-Ray 2 SP2 For 3Ds MAX 2009, 2010, 2011, 2012 (x64/x86) + SP1 for 9.0, 2008 | 1,04 Gb V-Ray - a powerful visualization tool that supports the Depth of Field (DOF), Motion Blur (effect of "smearing" in the motion), Displacement (displacement map, with increasing detail of three-dimensional objects). In addition, V-ray has its own light source, a system of sun-sky for realistic lighting with natural light, and the physical camera parameters, similar to a real photo and video cameras. System Vray Proxy allows rendering of extremely large volumes of similar objects, consisting of total tens of billions of polygons. Built-in shaders provide the user with ample opportunity to simulate virtually any material. V-Ray SDK allows you to program their own shaders as well as to adapt the system for solving specific problems. Ability to calculate the individual picture elements in the form of channels, such as depth, diffuse color, alpha, reflection, refraction, shadows, and others, provides greater flexibility in post-processing packages compositing and editing. |
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