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Search results: 28 articles (Search results 1 - 20) :
Sketching People Life Drawing Basics Jeff Mellem extabit rapidshare & turbobit, free download Sketching People Life Drawing Basics Jeff Mellem shareflare 4shared and more, Sketching People Life Drawing Basics Jeff Mellem with crack serial keygen,
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#13: Tutorials : Digital Tutors - Creative Development Character Concepting Workflows for Games in Photoshop |
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| Author: Whisky | 23 May 2012 | Views: 46 |
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Digital Tutors - Creative Development Character Concepting Workflows for Games in Photoshop English | VP6, 1280*720 pixels, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 884 MB
In this Photoshop tutorial we will look at the basic principles of designing a video game character utilizing Photoshop as a drawing and painting tool. We'll learn about subjects such as sketching, design, rendering techniques and orthographic models sheets. We'll begin with the exploratory sketching phase, which is a stage where the concept artist produces loose grayscale sketches to communicate ideas to the team. |
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#16: Applications : Autodesk SketchBook Designer 2012 (WIN32/64) |
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| Author: tronghoa | 19 March 2011 | Views: 1465 |
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Autodesk SketchBook Designer 2012 (WIN32/64) | 968 MB
Languages: English, German, French, Japanese, Chinese, Spanish, Italian, Korean, Portuguese
Autodesk SketchBook Designer boasts a unique hybrid paint and vector platform that creative individuals need to quickly transform ideas into compelling artwork and design iterations. Built to enhance the creative process, SketchBook Designer provides a new approach to digital sketching and illustration, a powerful asset for design professionals and illustrators of all levels. |
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#18: Tutorials : Gnomon Workshop - Creation of a Game Cinematic Sequence by Peter Han |
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| Author: champosta | 1 December 2011 | Views: 121 |
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Gnomon Workshop - Creation of a Game Cinematic Sequence by Peter HanEnglish | Video: h264, yuv420p, 1024x768, 3936 kb/s | Audio: aac, 22050 Hz, s16 | 1.01 GB Genre: Video training Creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this first chapter, concept artist Peter Han designs the lead character Geo, a seasoned veteran of numerous infiltration missions. Peter demonstrates his process for quick sketching, character exploration, prop design, gathering reference and producing orthographics and final illustrations for the 3D modelers. This DVD features production meetings with Art Director Mark Goerner, as he provides design direction for Geo. |
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